ID:1832323
 
(See the best response by Kaiochao.)
Code:
None so far.


Problem description:I've been just looking in the reference for stuff like client.eye, etc...but can't figure this out...

It appears that when setting world.view="6x6" using even numbers the map the way I want to display it would have 2.5 tiles on each side of the player on all sides visible, and the 1 center tile being the player adding up to 6.

Instead it places 3 squares on one side, 2 on the other side of the player, and then the 1 tile the player is on.

Instead of 2/3, how do I augment the players view(or eye) to show 2.5 tiles on each side as I want?
Best response
It should automatically center accurately, but if not, you can use client.pixel_x/y to offset the camera by pixels.