ID:1846980
 
Applies to:Dream Maker
Status: Open

Issue hasn't been assigned a status value.
Since one of the latest C++ standards is adding support for what is known as Binary Notation, I think including it on Dream Maker could come in handy for binary-based flag handling.

It could also come in handy for 1-bit pixel art schemes or anything else imaginable.

The standard either goes by 0B100 or 0b100 (4 in binary).
I don't see the point of binary notation being supported even in C++; although heck, I'm not sure why octal was ever a thing. Anyone who can handle binary can handle hex, and it's easier to read.

This is probably easy to add to DM, but there are so many alternatives I don't see the need.
I figured that since it is more of a convenience feature than an important one. Only use I found with binary notation so far is when I'm dealing with 1-bit fonts for a retro-themed virtual machine I'm working on.

I still use hexadecimal notation for flags when binary notation is not needed.