Since one of the latest C++ standards is adding support for what is known as Binary Notation, I think including it on Dream Maker could come in handy for binary-based flag handling.
It could also come in handy for 1-bit pixel art schemes or anything else imaginable.
The standard either goes by 0B100 or 0b100 (4 in binary).
ID:1846980
May 7 2015, 3:24 am
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I figured that since it is more of a convenience feature than an important one. Only use I found with binary notation so far is when I'm dealing with 1-bit fonts for a retro-themed virtual machine I'm working on.
I still use hexadecimal notation for flags when binary notation is not needed. |
This is probably easy to add to DM, but there are so many alternatives I don't see the need.