So, interestingly enough, the webclient doesn't work on the xbox360 internet explorer. Out of boredom I tried, since the xbox360 supports USB Keyboard and the internet explorer does support HTML5.
It does bring the embedded object up and attempts to load, but I assume a security function on xbox360's end doesn't allow the resources to download. I cannot afford an XboxOne to test but I imagine it may work with more success on that.
Just figured I'd throw some testing out there since, again, I was bored.
Xbox360 runs Internet Explorer 9, XboxOne runs Internet Explorer 10.
ID:1861517
May 29 2015, 9:19 pm (Edited on May 29 2015, 9:26 pm)
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May 30 2015, 12:35 am
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Uhm, I have a Xbox One. I'll test this in the morning for you. If someone doesn't beat me to it, lol.
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Becareful about what ports your game uses chrome doesn't like "insecure" ports, port 80 might be a good and safe way to test.
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In response to A.T.H.K
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A.T.H.K wrote:
Becareful about what ports your game uses chrome doesn't like "insecure" ports, port 80 might be a good and safe way to test. I don't think Xbox 360 / One uses chrome. |
In response to Gokussj99
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Gokussj99 wrote:
A.T.H.K wrote: Yea, they sure do use IE. But testing it regardless is still a good idea. |
Xbox 360 and Xbox One actually do use a version of IE. They are Microsoft consoles, afterall.
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Xbox360 runs Internet Explorer 9, XboxOne runs Internet Explorer 10. Of course, both are modified.
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Even if it could run on the one I think other problems would arise such as the game not capturing any input from the Xbox
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I've only tested the webclient in IE 11. 9 is really their very first attempt to dejunkify the browser, but it still had a long way to go.
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In regards to the Xbox One, you folks are correct. It runs on a modified Win8 environment with modified IE10 browsers. The vast majority of software is WWA (Windows Web App), which is predominately a mix of HTML5, CSS3, and JavaScript (with a heavy emphasis on the WinJS-modified XboxJS library).
There's a big XAML push as of late, but you can still run web-based applications in XAML apps. That's how many of my group's flows run on native Win10 apps. Gokussj99 wrote: Even if it could run on the one I think other problems would arise such as the game not capturing any input from the Xbox Microsoft has a universal app that is given to developers that includes XboxJS, much of which includes interactions between the controller/NUI/VUI/console. Edit: Or we were developing it. I remember that there was a big demand for it. My colleagues were working on it before I got pulled off to work on the China release. I'm not sure how accessible that stuff is. |