ID:1861802
 
(See the best response by Lummox JR.)
Problem description:
I have problems saving the Item's effect on my save files
First, I locate item on the var.
var/Items/Bow/Q 
Q = new/Items/Bow/CrossBow(usr.InvenList)

Below is to save/load the item on the item list.
F["InvenList"] >> src.InvenList
F["InvenList"] << src.InvenList


What's happening is at run time once I get the item from an npc/shop
It shows the verbs I put on it, but once I reconnect to the game it seems that the item loses its verbs and vars on it. The item is basically just an icon on the inventory without any effect
Best response
I think we need to see more of the code in question to understand what's going on here.
What is InvenList? If it's not an atom, then new [anything] (InvenList) isn't actually going to add the new object to it.
The way I usually handle item saving is an obj -> text conversion. Save the list of "text" items, and then run it backwards on load.