ID:1865186
 
Code:


Problem description: so when i do something like for(var/mob/m in view(3))

am i checking for a mob at my sprites physical location, or my eyes physical location?


If you don't supply a center for view(), it defaults to usr, so it uses the mob's physical location. I'm not sure what you mean by your eyes. It won't use client.eye unless you tell it to, and your computer doesn't know where on your monitor you're actually looking.
In response to Kaiochao
no i meant client.eye
In response to Kaiochao
okay thanks just was wondering, ill tell it to than. Oh darn i though byond tracked my eyes through its advance eye caculator