No. It's that they disappear once you leave their original bounds location.
I should clarify that the "big icon glitch" bug report only applies to big icons, but transform isn't taken into account there. Handling transform is a little harder, but hopefully I can come up with a way to handle that better.
Well, to be honest it's not that big a deal for us, because our beams do damage to people. We actually need them to be roughly about a tile in size anyway to ensure that our second-pass collision testing actually happens.

The important thing is to only move the front and back objects of a beam based on how far the beam is moving per frame.
In response to Lummox JR
Lummox JR wrote:
I should clarify that the "big icon glitch" bug report only applies to big icons, but transform isn't taken into account there. Handling transform is a little harder, but hopefully I can come up with a way to handle that better.

That would be excellent!
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