I want to create something that possesses the intricate inner-mechanics of a pixel based world,
in 3D. Every pixel has a purpose, each calculated paths printed into a 3D world.
Take assassin's creed for example, the mobs are randomly generated and have no real life -- save for the main plot characters.
In a pixelated world, 2D top down. Each mob (represented as a pixel) can realistically live a virtual life inside the program, possessing variables such as hunger and boredom -- which ultimately govern the pixel's behaviour and interaction with other pixels, giving birth to new adaptive behaviours and thus an entirely new set of simulated potential activity.
Does anybody else feel like this is good?
Games like GTA and AC would be so deep.
Check this out:
Jun 19 2015, 6:13 pm (Edited on Jul 21 2016, 10:06 pm)