proc name: Login (/mob/character_handle/Login)
source file: mob_logging.dm,6
usr: Maximus_Alex2003 (/mob/character_handle)
src: Maximus_Alex2003 (/mob/character_handle)
call stack:
Maximus_Alex2003 (/mob/character_handle): Login()
mob
character_handle
Login()
world << output("\green{[src.key]} \white has joined!","default.output")
winset(src.client, "mainwindow.child", "left=preview")
src.client.loadpreviewCharacter()
client
proc
loadpreviewCharacter()
winshow(src, "preview", 1)
for(var/loop = 1, loop < MAX_SAVE_SLOTS + 1, loop++)
src.previewList(loop)
So far have tested in 507.1286 and 508 with same results, a run-time error claiming an undefined proc but the proc is defined. Having the code snippets in same and separate .dm files doesn't make a difference. Renaming the procs doesn't make a difference. Debugging the source shows client exists and client.mob exists, and the client.mob hasn't changed.