ID:1885514
Jun 29 2015, 6:01 pm (Edited on Jun 30 2015, 7:35 pm)
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Early combat gameplay video - https://www.youtube.com/watch?v=ssBSBtPmBmw http://puu.sh/iHDsx/64aef591a8.png <-- click for fullsize image http://puu.sh/iHDkC/41e59f581c.png <-- click for fullsize image Scope: Dead State is a tactical turn based RPG. Set a few months into the zombie apocalypse, your goal is to survive. Community and base building are core aspects to the game, and essential to your post-apoc survival. You are in charge of every aspect of your groups survival. I have pages and pages of notes, and if everything goes according to plan than this should be a very very deep game. Updates since demo: * client saving/loading (username and password based) * world saving/loading (accounts, bases, etc.) * weapon/equipables framework (currently 4 melee and 3 guns) * Survivor combat stats (level, strength, intelligence, agility, luck, leadership) * Mission system framework (3 current missions built, but I made it extremely easy for me to add many more when the time comes.) * Random Encounter framework (You never know whats gonna happen!) * Random survivor generator and statroll (with logic) * UPDATES TO COMBAT - Turnlist hud on the left - melee and range weapons and AI working - multiple factions in one battle with or without alliances. - XP, Leveling - many bug fixes and tweaks since demo. * IMMEDIATE GOALS - Random loot framework (every mission will have loot to obtain, adding a third dimension to battle.) - stockpiling resources (see above) - base facility building (med area, sleep area, farm, munitions workshop etc.) - perma-death for survivors in your group. Also, recruiting in some of the (ALLREADY IMPLEMENTED), random encounters. - Hunger/Thirst/Hygene (not sure exactly how I want to do this yet.) Well that's it for now, I work a lot this week but I'm still going strong. Feel free to post comments, questions, complaints and especially feedback and suggestions! |
Jun 29 2015, 6:05 pm
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Just to add: All graphics are placeholders only. My plan is to create a near completed game before searching for an artist. Also I forgot to mention that there is a TON to do with the UI (user interface), so this is far from what it will look like. The way I see it, when its fun to play - than I should have no trouble finding someone willing to do original art.
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In response to Evi of au
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Evi of au wrote:
Thanks! Added a short youtube video of current battle system. I shall take a look. good luck with your project. and welcome back to Byond :) |
it is a pretty good game, Im thinking it could use an inventory system for the found loot. each character should have a separate inv. also if you wanted, you could go the "The Last of Us" route and let the looted food & water go towards building a survival encampment. it would give some direction instead of just kill zombie here (you would have to meet a certain quota of food/water for your camp depending on the number of survivors holed up in it) plus there could be special events (saving a survivor or fighting off raiders)
just some suggestions :P |
Thats the route I am currently going. Build up base and yes every survivor will have thier own backpack and carrying capacity. Thanks for the comment!
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It's been a while since I last saw anything worth commenting on.
Good Job! |
Good work so far, but I just wanted to point out that there's already a game on Steam called Dead State; you might want to consider a title change to avoid potential copyright issues.
http://store.steampowered.com/app/239840 |