#include <kaiochao/shapes/shapes.dme>
world
fps = 60
maxx = 11
maxy = 11
atom
icon = 'shapes.dmi'
turf
icon_state = "rect"
color = "silver"
mob
icon_state = "oval"
color = "navy"
var
matrix/shape = matrix(1/2, 0, 0, 0, 1, 0)
New()
transform = shape
verb
test_bug()
for(var/angle in 0 to 360 step 10)
animate(src, color = "red", time = 2)
animate(color = "navy", time = 2)
transform = turn(shape, angle)
sleep 1
Expected Results:
Color flashes, but the shape is unaffected.
Actual Results:
Color flashes, but funky stuff occurs.