Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:1889735
 
1.30
Absolute Pace Visuals - A technique that gets a boost from Absolute Pace now has slightly changed visuals in the form of a blueish tint and faster animation speed.
Fade-To/From-Black & Results Screen Improvements
  • The fade effects are now much smoother looking.
  • Win quote display text is now animated.

Housing Permissions Improvements
  • House Editors can now rename and edit signs.
  • House Editors can now dig holes, plant seeds, harvest crops, and place scarecrows.
  • House Editors and Owners no longer need a key to lock/unlock house doors.

Tutorial Updates
  • The tutorial has been given a once-over and updated to have modern information. (It still referenced green arrows for leveling up skills, which has been a year or so outdated...)
  • Professor Pink now talks about Recent Events.
  • Professor Pink now includes a small summary and link to the wiki page on Keyboard Shortcuts.

Fishing Contest Improvements
  • The signboard now displays the full rankings for the fishing contest instead of only the top 3.
  • The way scores and places are stored has been rewritten to avoid odd bugs. (Some new odd bugs may have been introduced, so please report them if you find anyway.)

New Mini Icons - Added 109 mini-icons for all status effects that were currently missing them. (This took forever.)
New Preference Settings
  • Auto End Turn; On by default. When off, selecting End Turn will display a target selection, meaning you will have to press the accept key twice to end your turn. Good if you accidentally end your turn a lot.
  • Status Expiration Warning; On by default. When on, status effects displayed below character portrait bars will slowly blink if they only have 1 round duration left.

Lore Tidbits - Added about 10 new lore tidbits to the random lore display, mostly from questions answered in June's Lore Questions.
Adjusted - Weapons that were not originally bows and have been mutated into one gain 2 additional attack Range and use the bow's version of basic attacks.
Adjusted - Adjusted the colors on the negative attack state (weapons breaking, too close for bows, etc.) to be less bright.
Adjusted - Slightly increased the maximum weight ceiling for fishing contest dynamic scaling.
Adjusted - Directional input prompts will now finish if you have input the number of commands it displays, rather than make you wait for the timer to count down. Example: I have an input for <<> with a timer of 10 seconds. Once I've put in three directional commands, I don't have to wait for the timer to tick down to 0; it will just finish.
Adjusted - Narcus's bonus damage can now stack and has no cap.
Adjusted - Stackable items with a stack of 1 will no longer ask how many you want to put up for sale or how many you want to store/retrieve in the bank.
Adjusted - Mad Chop's damage can no longer trigger Evasion (but still requires its hit checks).
Adjusted - Shared Pain now applies after almost all other reductions (except Lucky Shell) instead of before almost all other reductions.
Adjusted - Frayed Voidgates will now knock away anyone standing in the same tile as it before it would fire, to prevent scenarios where someone would be hit by all 4 projectiles.
Adjusted - Increased the drop rate for boss catalysts to its Level/5% (from Level/10).
* Bug Fixes
- Delvers now correctly have the head tag.
- Super Rod now properly gives you more time to input fishing commands.
- If the last bullet you loaded as a Magic Gunner is no longer equipped in the skill pool, your current bullet will be reset when a battle starts.
- Detogate will no longer teleport enemies into walls/etc.
- Fishing contests now give their EXP rewards properly. (Deja vu...)
- Bouncers can now actually see the people they can bounce in the guest controller.
- House Permissions lists now update properly to display all of the entries, instead of just the last one.
- Mutated bows are now proper weapons for Arbalest cannon skills.
- Fast setting for Monster Speed is now its proper speed; it was erroneously the same as Normal speed.
- Skyhigh and Crystal Rose now play properly with Evasion.
- Kensei medals should now be properly given out.
- Riagri now flies its full distance.
- Gigantic torso items now only increase your size instead of your entire party's.
- Install now correctly prevents Ritual Sword's summoning effect. (Deja vu...)
- Weapons mutated into bows now properly receive the hit penalty in melee range.
- Mutated weapons now display the proper weapon-type icon next to their Attack and Sub-Attack skill bars.
- Fade-ins and outs should now be consistent across all party members (there was a small, 1 second delay per person).
- Status effects under the character portrait bar that exceed the first line now properly show up.
- Summon Youkai now uses the properly updated check for if its target tile is occupied (and thus prevents you from summoning them into planets now).
- Fugu recipes now properly receive the bonuses from the cooking talent.
- Youkai in summoning houses should no longer be interested in talking with people without The Contract skill.
- When dual wielding weapons of the same weapon type, getting bonus Momentum from a critical hit with one should no longer lock you out from doing so with the other.
- Weather now properly updates/removes while inside cities and such.
- Ashe, Hugo, and Seto are now properly tagged as having a head.
- Extended Grip now properly gives its Weight penalty to customized weapons using it.