ID:1893294
 
Why does drawing pixel art suck so much? When will they invent a machine that just does it for you?

http://files.byondhome.com/TheMagicMan/monmon.png

Someone finish drawing monster girls for me, I can't be bothered.

PS. I confirm and deny nothing except it'll cost you $9.99 to remove those black bars.
Nice use of DB32. One of my favorite palettes.

http://i.imgur.com/wjicMSu.png

I'm actually working on something with it at the moment.
I'd hate to code that machine.... It would basically have to defy what art and creativity actually is and be able to distinguish objects. And oh my god it'll just never happen.

At least your arts good. I hate art but mine sucks while I'm doing it. At least your good
And damn now I have a tentacle fetish after removing those bars
In response to Ter13
Ter13 wrote:
Nice use of DB32. One of my favorite palettes.

http://i.imgur.com/wjicMSu.png

I'm actually working on something with it at the moment.

How do you stomach animations? I can barely stand to do static images. Art isn't fun.

DanteVFenris wrote:
And damn now I have a tentacle fetish after removing those bars

I'm only doing reptiles at the moment.

I haven't done...

Aquatic
Slime
Demonic
Angelic
Beasts
Demihuman
Insects
Objects
Undead

yet.

I can't wait for insects. Spider woman man... Spider woman.
How do you stomach animations?

Well, mostly it's wanting to see it in action. I try to motivate myself by doing silly/cute little details to the animation. For instance, when my viking is falling, you'll notice his beard flaps up and covers his face. It's one of those nice little touches that really adds a bit of flavor to the character.

For me, it's all about seeing it moving. Once I see it moving, it's a major boost to motivation.
Photoshop has a pixelate tool.

https://www.youtube.com/watch?v=PONLYXOH_X8
In response to GoldenArk
It doesn't appear to make it magically look pixelated style though. Plus he's already using an image that could have been pixel art to start off with....

And yea I hate animations only because I have clothes on my game. Let's say if I have 15-20 animations(as I try to have as less as possible) with 10 clothes. That is now 150-200 frames. Now maybe some people do that in a day. I'm a procrastinator. It's soooooo boringgggg
There's a different approach to making animations over making still images. Usually to start there's a skeleton/base which is fairly easy to draw. This base usually makes it easy to draw all of the animations you might need. In short, all of the animations are usually done crudely all at once, and detailed after.

There's more than one method to animating as well. You could also scale down higher-resolution drawings (at least in crude state) and detailed afterwards.
Why not just make a still image consisting of front, back, and side, and then have code do the rest? Code can rotate the arms, legs, etc.
In response to Maximus_Alex2003
i can but wont look good, especially if its a isometric game? i think thats the bird eye view one. If its like mario type 2d than yea no problem.
Honestly, having the ability to have layers in the icon editor could speed up the process enormously. When you're making clothes, you don't have to do the "Draw clothes on top of base > Erase base around it" process. Just "Draw clothes on top of base > Hide/Delete base layer".