effect(mob/user)
user.equip(new /item/customsword())
user.cooldown("attack", 10)
user.noise('draw.wav', frequency = rand(0.7, 1.3))
What i'm trying to do is... something like this.
effect(mob/user)
user.equip(new /item/"[user.swordname]sword"())
user.cooldown("attack", 10)
user.noise('draw.wav', frequency = rand(0.7, 1.3))
Is there a way to state a location using variables or would I need to use a proc to get around this.