We are live!
http://www.byond.com/ forum/?post=1917533&page=5#comment18385526 If you guys haven't been testing with the webclient already, you should check out the latest version. It's still sluggish at times but the latest update with the newer version of StageXL gave it a much needed pick up in speed.

Tonight Doohl has been working on setting up our forums. We're going to properly announce it along with a small teaser video soon: http://www.pixel-realms.net/forums/
[Redacted]:
- Added new specials: glowsticks -- come in three colors and don't do anything but make a colored spotlight when thrown.
- Explosions now create smoke.
- New fire hazard variant; Hellfire -- hellfire will attach the hellfire burn debuff which will cause DoT until you either die or become fireproof.
- Bullets now make a "whiz" sound effect to nearby players when they travel and molotovs have an impact sound.

Edit:
- New melee weapon added -- Sword.
In response to DarkCampainger
Are you looking to release this version any time soon? I'd love to work with it.
In response to Mr. RJT
I'm gonna try to get something out Sunday or Monday. I'll probably release the code as a demo for now, since it isn't quite plug-and-play yet. I just want to add mob-shading and clean it up a bit first.

Playing around with planes and auto tiling, currently going it set up so that when players dig a dirt path the grass will clip around it. Still a few little glitches to iron out but happy with it so far!
In response to Reversal Entertainment
Looking good!
In response to Akto
Akto wrote:
Fiddling as usual!!

That looks nice.
Details of where we're at and what's left for open testing: http://www.pixel-realms.net/forums/index.php?/topic/ 5-status-update/
Created a Twitter for the game, by popular request from Reddit.

https://twitter.com/Lux_devlog

Updated the graphics for the plasma blaster hitting walls: https://pbs.twimg.com/tweet_video/CbQtCJYXEAAwLa4.mp4

Added a new enemy which fires homing missiles at the player. They move slow, but they track and take multiple shots to destroy the missiles: https://pbs.twimg.com/tweet_video/CbQ2YPpUsAAvnGw.mp4

I may give the option to fire homing missiles to the player, not sure yet.
In response to Bravo1
Bravo1 wrote:
Created a Twitter for the game, by popular request from Reddit.

https://twitter.com/Lux_devlog
Cool. Following. Don't forget to mention/link BYOND once in a while. :)

Updated the graphics for the plasma blaster hitting walls: https://pbs.twimg.com/tweet_video/CbQtCJYXEAAwLa4.mp4

Added a new enemy which fires homing missiles at the player. They move slow, but they track and take multiple shots to destroy the missiles: https://pbs.twimg.com/tweet_video/CbQ2YPpUsAAvnGw.mp4

I may give the option to fire homing missiles to the player, not sure yet.

Missiles look great.
In response to Bravo1
:C i don't have a twitter.
In response to Akto
Akto wrote:
Fiddling as usual!!

Its got a streets of rage feel, I like it
[Redacted]:
- Darkened the atmospheric light level a bit more.
- Adjusted spotlight colors.
- Player spotlight is now darker.
- Added new perk drop that increases the brightness and radius of player spotlights.
- Enemy-triggered explosions now hurt players and other enemies.
- Explosive enemies now blink yellow instead of invisible upon death(before exploding).
- Added Shield perk drop -- creates a mysterious barrier around the user that absorbs all damage from one attack.
- Health now regenerates at a rate of 1hp/second.
- New event type disables health regeneration until intermission.
Cloud Magic wrote:
Nobody wants to read walls of text kumorii. post gifs or gtfo

He's got a point.
Cloud Magic wrote:
Nobody wants to read walls of text kumorii. post gifs or gto

Here's a gif. (;
In response to Kumorii
[Redacted]:
- Finally added lasers -- faster than bullets and can penetrate up to two enemies.
- Lasers make "pew pew" noises(and look really pretty).
- Added new event type; laser madness -- all projectiles are lasers until next intermission.
- New weapon; LB-01(laser blaster-01) -- comes in three color varieties.
Edit:
- Enemies can now spawn with shields.
- A radical new map.
OBJECTS AND STUFF!!
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