I've got two new games, Maine Cap 'n Stem Adventure:
http://jacobabrennan.github.io/capstem

And Goblin-Like:
http://jacobabrennan.github.io/goblinlike

They both have github pages where you can submit bug reports or check out the code:
http://github.com/jacobabrennan/capstem
http://github.com/jacobabrennan/goblinlike



Cap 'n Stem is a platformer in the spirit of old Mario / Sonic games. You can throw little debt collectors at villains Sally & May.

Goblin-Like is a simplified old school Roguelike in the tradition of Moria.
That's some pretty pixel art.
In response to IainPeregrine
In response to IainPeregrine
IainPeregrine wrote:

Cap 'n Stem is a platformer in the spirit of old Mario / Sonic games. You can throw little debt collectors at villains Sally & May.

Are either of these using BYOND at all?

FYI: A minor bug occurred while jumping up to this platform. I wasn't able to jump once reaching the top. After I drop down on the right side to a lower platform, I am able to jump again.


In response to Lummox JR
Lummox JR wrote:
That's some pretty pixel art.

Thanks! That's my sister and her husband. The game was made for her, you can find out why here: https://www.youcaring.com/frankielomen-881707/update/ 705603?fb_action_ids=10100407892861274&fb_action_types=youca ringcom%3Apost

:(

PopLava wrote:
Are either of these using BYOND at all?

Nope, but I figure some of the folks here who like my games would like to know about them.

FYI: A minor bug occurred

Thanks for the report. I'm aware of this, and will fix it for a 1.0 release (currently beta). Feel free to open an issue on github, though, as that would help me track it :)
In response to Kozuma3
Kozuma3 wrote:

Cosy.
In response to Kozuma3
Beautiful, but the contrast between the walls and the carpet is way intense. is there a way to toss that filter on the inner side of the walls?
I started a new tinker project -- something different.
We'll see where it goes.



Feed is coming together nicely. Been working hard on classes but I'm also wrapping up work on map progression which will be done in a pretty interesting way! I won't spoil it until i have everything done and in a tidy little youtube clip for you to feast your eyes on, but it's gonna be a major step in the right direction!

also, sorry there's no outlines on players in this one. I made a goof and forgot to re-enable them before i started playing. ):
In response to Kumorii
Kumorii wrote:
I started a new tinker project -- something different.
We'll see where it goes.


better than feed
Something I've been working on for awhile,


In response to YURIRAMOS
Better indeed.


Update

Some stuff I've been working on for the Feed beta:



GHERK ME OFF BB WITH THOSE GIFS
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