Just for seizures...
In response to Flick
Flick wrote:
Just for seizures...

that penguin is seething
A few more...

i like this one
They are made with Byond. Just a lot of breaking icons into parts and playing with transforms.



Remaking Azusa's civil/house building systems, and working at a bunch of new changes for 1.0.5'
omit how the mouse keeps turning back into the classic windows mouse
and how I had to keep re-entering the record zone to make the game's mouse appear... (every gif recorder I try kinda mess with it)


I'm loving the look of this
Yut Put wrote:
yut butt did painting

y u no post in ratt city scrub
In response to Inutaishos
Inutaishos wrote:


Remaking Azusa's civil/house building systems, and working at a bunch of new changes for 1.0.5'

Neat. I always preferred this style of building system over the whole turf-based direct control approach that BYOND games tend to take. Looks solid. Your UI work is looking better every time I see it.


Trying to do this with individual pixels, but DS really does not like animating that many objects per tick...
https://i.imgur.com/fsZ2aNk.png

Most of the basic UI work is almost done now! Just need to do some minor adjustments and start adding gameplay functionality.
In response to Aiota
Very good !
In response to Aiota
Aiota wrote:
https://i.imgur.com/fsZ2aNk.png

Most of the basic UI work is almost done now! Just need to do some minor adjustments and start adding gameplay functionality.

Nice work, bro. How do you made chat, chat input area ? It is a maptext?
In response to Marekssj3
Marekssj3 wrote:
Nice work, bro. How do you made chat, chat input area ? It is a maptext?

It is maptext and the chat is logged using SQLite. The chat input area is just a regular input element that's masked as a screen object when it's active. It disables itself when you're done chatting (by pressing enter with no text) or click on any other part of the screen.
In response to Aiota
We need a lib like this.
Yut Put wrote:
Edit Nero wrote:
We need a lib like this.

what we really need is a native way to know how many lines of text a single maptext string would be, because that's the main reason why making maptext chats is a big pain lol

This is definitely a big issue. I have to settle with being able to scroll through per table entry rather than scrolling per text line.

https://streamable.com/yoyuk
In response to Aiota
why can't you just scroll one line at a time? lol
Yeah but it should be super easy to figure out what the height of one line of text should be and scroll by that instead of by random chunks.

Also, maptext_height/[approximate font height+padding] might be clunky but would be a viable workaround.
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