i wasnt talking about black adams game i was talking about ganites but the difference in responsese shows a lot about what u shouldnt and should do when someone says ur game is ass
Saying something someone did is "ass" isn't healthy criticism. At the very least, elaborate on what makes it "ass".
In response to Dubious Game Studios
Dubious Game Studios wrote:
Saying something someone did is "ass" isn't healthy criticism. At the very least, elaborate on what makes it "ass".

does it really require elaboration lets be honest
In response to Spartality
Spartality wrote:
i wasnt talking about black adams game i was talking about ganites but the difference in responsese shows a lot about what u shouldnt and should do when someone says ur game is ass

I for one would be interested to hear you elaborate what you know about programming patterns. What of worth you could offer though, I don't think is actually a question.
Yeah I mean if the guy said the reason it was ass i wouldn't be so stuck on critism and your right Ter 100%. I haven't really posted my work in awhile and it sucks to see soon as i posted someone says its "ass" which isn't health criticism while everyone else gets actual criticism.
on that note not gonna let one person stop me from showing off my game so here are the gifs again




give me same art assets same everything i will make a maseterpiece not even close
In response to Spartality


@Ganite: It looks good. I like the color palette on the main character sprite a lot, it has a lot of personality. Some of the resources seem a bit out of place though, they're not exactly stylistically compatible in some places. I feel like the AI could use a bit more of a controlled pattern with clear tells for when they're about to attack as well -- right now with them just charging at you it doesn't seem like there's much room for strategy. The text seems... off center? Just a little odd there.

Great job overall though! The animations look awesome and I can't wait to see how it turns out with a little more spit shine. :)
In response to Unwanted4Murder
i haven't actually fixed the placement for status effects and hit effects for mobs other then the character sprite so that's the main reason some of the stuff looks off. All the art I'm using is old stuff i got and other resources.. *credit to VixiV for the base*

I totally understand what you mean about the AI though. The way my AI is set up is that mobs have an attack pattern that contains 4 phases but right now by default that's just all attack right now lol


-lets just be glad it aint a fan-game I'm doing anymore :)
In response to Ganite
I know it's a work in progress, but regarding the enemies, I think they shouldn't outright disappear upon death. Maybe a death animation or a special effect, like a puff of smoke, before they disappear would look appealing.

I don't have much to say about the AI since Unwanted4Murder already covered it.

Regarding the fire ability you used on the mushrooms, I do think it should have slightly stunned / knocked back the enemy instead of letting them walk through it. The character animation made it seem like a heavy attack, so maybe adding screen shaking to it with the stun / knock back effect would give it a more powerful feel.

Edit: A follow up to my previous suggestion. Perhaps setting it so the move can be chargeable would give you multiple levels of how large of an area the fire covers and how intense the screen shake and stun / knock back effects are.
Hey guys! I just want to announce that the first 4 chapters of Transcend are officially up. If you'd like to try them out check out the hub here: http://www.byond.com/games/ExentriksGaming/TranscendT

I also made a post you can read more about it here: http://www.byond.com/forum/?post=2306089

And I leave you with this gif to give you a sneak peek of the combat:

I am still working on it and polishing it everyday so please give it a try if you are able to. I've worked really hard on this and I am really looking forward to your feedback and criticism. Thank you!
In response to Requiem Dev
was actually a fire ball just was to close to monster lol.
In response to Ganite
That's my bad. The animation looked like the character sprite held his sword above his head and slammed it down, so I assumed it was an elemental-based heavy attack.

Regarding what seems to be DoT damage from the fire left behind by the fireball, will enemies have different elemental resistances? E.g. a fire-based monster healing from the DoT instead of taking damage?
In response to Requiem Dev
well you just gave me the idea to do that now lol
22 food items, 7 melee weapons, and getting to guns now.
Loot is now spawned at game-start inside of containers for players to collect and use to survive.



Really needing an artist :3
In response to Ablaz3
I have stopped comparing myself to others and my work to other's work awhile ago. Don't worry about what we're doing, focus that energy on what you want to create and showing us what youuuuuuuu gottttt!


Dawn - 48 Hours Remain
"And the leaves were falling.."
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