In response to Kozuma3
Kozuma3 wrote:
:'D

https://streamable.com/c2v2p

Looks like we're working on similar concepts. Looks like you're making an idle adventure of some kind?
In response to PopLava
PopLava wrote:
Looks like we're working on similar concepts. Looks like you're making an idle adventure of some kind?

I'm taking it slow and working on the design and layout of things before getting to content so that I can continue to improve existing features.

Nothing really set in stone yet, if anything it's a shell.
https://streamable.com/j0dc8

Some updates: changed the color of lights a bit (they're closer to realistic lighting being off-white rather than pure white), fixed the back arm placement relative to the weapon. It's not perfect, as the best way to do it would be via IK (I did get that working in the game too! I'll be reprogramming an enemy to use it) but it didn't require me to completely rework the arms.

That being said, I did completely rework the arms. It's mainly why the weapons don't currently glow in the link above, but that'll be back shortly as I turned them off solely for testing. As well, I believe I'll be adding lights to the armor in other various spots, possible as a health indicator similar to Dead Space, not 100% on that though, but definitely more lights in general.

As well, I added some dynamic camera effects. The default camera scale is a bit closer in (wider than the example shows), and the camera zooms in a bit while moving and even moreso while running, tilting a bit as well. It gives a lot of life to the scene and, because I've made sure the space in the background stays as close as possible to its original size, the scene seems to get a good deal more depth to it.

Some minor changes to the visuals for a few weapons were done, and the back arm now has less flat art to it.

I didn't get a whole lot done recently due to Anthem and Path of Exile, but Anthem unfortunately has tons of issues right now and Synthesis league is pretty... meh, so I've jumped back into this a bit.

Hopefully I'll have a good deal more to show off soon.
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