Could merely be a problem with that version of the software itself. Don't know until you update. Probably programming related, though.
Hmm. A project compiled in 507.1286 should be clear of the issues I suspected: the big-project issues SS13 was seing when reading or writing vars whose name was in a certain range.
If the problem doesn't happen when you host on the PC but happens over VPN, could it merely be the VPN?
The VPN also uses the Linux build. So it really seems like it's either some strange issue with the VPN, or it's an issue with the linux build.

Unfortunately I don't have any way of testing the Linux build outside of a VPN. I dont have a Linux box and none of my players who host seem to have one either.
In response to IceFire2050
IceFire2050 wrote:
The VPN also uses the Linux build. So it really seems like it's either some strange issue with the VPN, or it's an issue with the linux build.

Unfortunately I don't have any way of testing the Linux build outside of a VPN. I dont have a Linux box and none of my players who host seem to have one either.

Sounds fishy to me. You'll have to explore further.
It's VPS guys not VPN :) huge difference between the two..
The following locales are installed by default

~# locale -a
C
C.UTF-8
en_AG
en_AG.utf8
en_AU.utf8
en_BW.utf8
en_CA.utf8
en_DK.utf8
en_GB.utf8
en_HK.utf8
en_IE.utf8
en_IN
en_IN.utf8
en_NG
en_NG.utf8
en_NZ.utf8
en_PH.utf8
en_SG.utf8
en_US.utf8
en_ZA.utf8
en_ZM
en_ZM.utf8
en_ZW.utf8
POSIX


The following locale in use

:~# locale
LANG=en_US.UTF-8
LANGUAGE=en_US:en
LC_CTYPE="en_US.UTF-8"
LC_NUMERIC="en_US.UTF-8"
LC_TIME="en_US.UTF-8"
LC_COLLATE="en_US.UTF-8"
LC_MONETARY="en_US.UTF-8"
LC_MESSAGES="en_US.UTF-8"
LC_PAPER="en_US.UTF-8"
LC_NAME="en_US.UTF-8"
LC_ADDRESS="en_US.UTF-8"
LC_TELEPHONE="en_US.UTF-8"
LC_MEASUREMENT="en_US.UTF-8"
LC_IDENTIFICATION="en_US.UTF-8"
LC_ALL=
Alright, so I was never able to get a resolution regarding this.

I've since gotten access to the source for the game again and am still trying to resolve this issue.

Another player decided to try and host on a VPS and they also ended up registering with ByondPanel and he's getting the same issue as the last player who attempted this.

I'll confirm again just to be safe.

This is for a card game. The decks are stored as lists of objects. Card names, text, etc are not part of loading the save file.

All of the obj paths listed below are valid in the game.

These errors ONLY occur when hosting on a VPS. The same person hosting the same version on a personal PC with the same person logging in will not get these errors.

I am unable to test if these errors only apply to ByondPanel or if they apply to all VPS as I don't have access to another service.

I can provide code snippets if there's anything anyone is suspicious might be causing this

World opened on network port 9000.
Welcome BYOND! (5.0 Beta Version 509.1313)
World Opened at 22:32:57 11/11/2015.
10237 Cards Compiled (22:32:57 11/11/2015)
Server Config file found.
Hostkey Set to WorldWideDuelist.
Max Players Set to 200.
Debug Check completed at 22:32:57 11/11/2015.
The BYOND hub reports that port 9000 is reachable.
Warning: type read from file (/obj/cards/spell/RDS/machine_duplication) is not defined
Warning: type read from file (/obj/cards/spell/RDS/machine_duplication) is not defined
Warning: type read from file (/obj/cards/spell/SOVR/moray_of_greed) is not defined
Warning: type read from file (/obj/cards/spell/SOVR/moray_of_greed) is not defined
Warning: type read from file (/obj/cards/trap/SECE/EN076) is not defined
Warning: type read from file (/obj/cards/trap/SECE/EN076) is not defined
Warning: type read from file (/obj/cards/spell/SOVR/moray_of_greed) is not defined
Warning: type read from file (/obj/cards/spell/SOVR/moray_of_greed) is not defined
Warning: type read from file (/obj/cards/trap/TDRN/heros_backup) is not defined
Warning: type read from file (/obj/cards/trap/TDRN/heros_guard) is not defined
Warning: type read from file (/obj/cards/trap/MRD/mirror_force) is not defined
Warning: type read from file (/obj/cards/trap/MRD/mirror_force) is not defined
Warning: type read from file (/obj/cards/trap/MRD/mirror_force) is not defined
Warning: type read from file (/obj/cards/trap/ZX05/YMA198) is not defined
Warning: type read from file (/obj/cards/spell/SOVR/moray_of_greed) is not defined
Warning: type read from file (/obj/cards/spell/SOVR/moray_of_greed) is not defined
Warning: type read from file (/obj/cards/spell/LOB/raigeki) is not defined
Warning: type read from file (/obj/cards/spell/ZX01/YMA122) is not defined
Warning: type read from file (/obj/cards/spell/ZX01/YMA122) is not defined
Warning: type read from file (/obj/cards/spell/ZX01/YMA122) is not defined
Warning: type read from file (/obj/cards/spell/PGD/terraforming) is not defined
Warning: type read from file (/obj/cards/spell/PGD/terraforming) is not defined
Warning: type read from file (/obj/cards/spell/PGD/terraforming) is not defined
Warning: type read from file (/obj/cards/trap/MRD/mirror_force) is not defined
Warning: type read from file (/obj/cards/trap/MRD/mirror_force) is not defined
Warning: type read from file (/obj/cards/trap/MRD/mirror_force) is not defined
Warning: type read from file (/obj/cards/trap/ZX05/YMA198) is not defined


Here's an example of where one of those paths leads to. This is for the first error listed...

Warning: type read from file (/obj/cards/spell/RDS/machine_duplication) is not defined

        machine_duplication
name = "Machine Duplication"
attrib = "Normal"
desc = {"Select 1 face-up Machine-Type monster you control with 500 or less ATK. You can Special Summon up to 2 cards with the same name from your Deck."}
icon_state = "41"
Freaking weird. Is the host machine Linux, or is it also Windows?
As far as I'm aware, ByondPanel uses Unix.
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