ID:1919603
 
Resolved
Area appearances did not update or animate once already on the map.
BYOND Version:508.1296
Operating System:Windows 7 Home Premium 64-bit
Web Browser:Firefox 40.0
Applies to:Webclient
Status: Resolved (508.1297)

This issue has been resolved.
Descriptive Problem Summary: Setting see_invisible at runtime has no effect on areas in the Webclient.

Numbered Steps to Reproduce Problem:
1) Download, host, and run InvisibilityTest in the webclient.
2) Move your character from the bottom left corner (Purple square) to the upper right corner (large dark purple rectangle).
3) Notice that upon entering the large dark purple rectangle, the large dark purple rectangle is still visible, contrary to what occurs in Dream Seeker.
Code Snippet (if applicable) to Reproduce Problem:

area
roof
icon = 'roof.dmi'
layer = 10
invisibility = 1

Entered(mob/m)
m.see_invisible = 0
Exited(mob/m)
m.see_invisible = 1

mob
icon = 'player.dmi'
see_invisible = 1


Expected Results: For areas to obey invisibility when see_invisible is changed at runtime.

Actual Results: Areas only obey see_invisible when it is set at compile time when using the webclient.

Does the problem occur:
Every time? Or how often? Everytime.
In other games? Yes (Examples can be provided upon request).
In other user accounts? Untested.
On other computers? Yes.

When does the problem NOT occur? When using Dream seeker or setting see_invisible at compile time.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? Yes (Testing can be done upon request).

Workarounds: Unknown.

Lummox JR resolved issue with message:
Area appearances did not update or animate once already on the map.