File #1:
/mob
var/msg = "ERROR"
File #2:
/mob/mignon/proc/mobsay()
world << "[src.name] says,'[msg]'"
/mob/mignon/proc/live()
spawn(1)
msg = "test"
call(mobsay())()
return
return
Problem description:
What I want to happen is the proc live() will be called every tick (it is for testing purposes). The live() proc calls the mobsay() proc, as well as define what the mob will say. However, when testing the game, they never say anything, in fact, it is like they never called the proc somehow.
Why is that?