Hey everyone,
I used to be an avid BYOND developer, and I'm thinking about getting back into it.
Part of the reason I stopped were various limitations of the platform (such as really heavy input lag, and a very confined approach to handling movement, if I recall correctly there wasn't a way to have super-fast movement).
So I was just wondering some things:
* Is the input lag in BYOND still a serious problem?
* Can fast movement of objects be handled better now or not? (Ember Spirit's fast travel from 'DotA 2' would serve as a good benchmark; but it wouldn't NEED to be quite that fast)
-- And the main question: What other platforms currently exist that are similar to BYOND but may offer more in terms of functionality?
I don't mind if any particular platform requires the user learn a new language, I'm prepared (and already know a bit) to learn C++.
The thing that I've always liked about BYOND was that it makes creating multi-player games a breeze. That aspect is crucial.
I've heard of Unity, but I'm not sure how easy that would be to use, and more importantly how easy that would be to create a multiplayer game.
Thanks in advance.
ID:1926223
Aug 28 2015, 7:11 am
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In response to Mr. RJT
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Thanks for your reply!
If there's a wealth of knowledge to fall back on, that's more reassuring. As a rough, and very crude benchmark/example - I would like to create a top-down 2D MMORPG, that has controls analogous to DotA/LoL/Diablo. I.e. spells and commands on left hand, player movement and spell targeting on the mouse (edge map scrolling isnt needed). With client-side controls (to remove input lag). BYOND is still incapable of this, right? But on Unity I could pretty much do this, and have it online multiplayer essentially the same as your typical BYOND game? |
For creating proof of concepts, BYOND is quicker. Based on what you're looking for, BYOND seems fine. But I have to say, Unity3D is fun to work with and is better overall. If you opt with diving into Unity, feel free to ask me anything. I've made a 2d round-based online shooter and some 3d proof of concepts.