mob
maptext_width = 100
maptext_height = 64
maptext = "test"
Login()
..()
spawn for()
sleep world.tick_lag
transform = turn(transform, 10)
DS: http://puu.sh/jWTbx/9f7e49f0dd.gif
Web: http://puu.sh/jWTfA/6517c7d7f5.gif (whaaat)
ID:1929207
Sep 1 2015, 6:11 pm
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Resolved
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maptext_width and maptext_height affect the pivot of transform when they shouldn't.
mob DS: http://puu.sh/jWTbx/9f7e49f0dd.gif Web: http://puu.sh/jWTfA/6517c7d7f5.gif (whaaat) |
Sep 1 2015, 6:15 pm
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Heh, I thought transform rotation affecting maptext wasn't even supposed to be possible ;)
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In response to Ter13
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Ter13 wrote:
O_O |
Lummox JR resolved issue with message:
Maptext size impacted a sprite's perceived width and height, altering its center point used for transformations. |
Admittedly, it's pretty neat that the maptext was rotating. Is that gonna be a thing?
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