ID:1947669
 
Applies to:DM Language
Status: Open

Issue hasn't been assigned a status value.
Please extend mob.sight or create another variable to allow us to cull objects ourselves on at least a per-type basis.
For example, I have two /obj objects, and I have SEE_OBJS on in src.sight. But I want one of the objects to be always visible and the other only visible when not blocked by an opaque turf. Currently, I cannot do this at all. I would like more control over the culling system overall. Thanks for your time!
Maybe something like...
appearance_flags = IGNORE_OPACITY
Why not use the infravision stuff?
In response to Lummox JR
I figure infra-luminosity is to make atoms glow in the dark that's caused by lack of luminosity, not the dark that can't be seen past opaque atoms.
Hrm, I forget if it sees through walls or not.
The SEE_INFRA doesn't make it visible past opaque objects, last time I tried. It's just so that you can see infra-red objects in the dark, that's why it doesn't say "no matter what" for that flag.