Please extend mob.sight or create another variable to allow us to cull objects ourselves on at least a per-type basis.
For example, I have two /obj objects, and I have SEE_OBJS on in src.sight. But I want one of the objects to be always visible and the other only visible when not blocked by an opaque turf. Currently, I cannot do this at all. I would like more control over the culling system overall. Thanks for your time!
ID:1947669
Sep 22 2015, 10:09 pm
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Sep 22 2015, 10:20 pm
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Maybe something like...
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In response to Lummox JR
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I figure infra-luminosity is to make atoms glow in the dark that's caused by lack of luminosity, not the dark that can't be seen past opaque atoms.
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