ID:1947860
 
(See the best response by ZOMGbies.)
I have to light things because my game runs at 50 fps and 0.20 tick_lag

Code:
proc
Name_proc_Light(mob/alvo, name)
var/icon/I
var/obj/O
O.icon='s_damage.dmi'

for(var/a=1 to name.length)
O.icon_state="[copytext(name,a,a++)]"
I.Blend(O,function=ICON_ADD,x=a*5,y=1)

alvo.overlays+=I


I want to put the name in a single obj 64x64
This would leave lighter right?
A different size obj gets lee yet?
Gets lighter as 45x15?

http://prntscr.com/8joqfz

I am very grateful for the help!
Best response
Sorry, not sure what you're trying to do?

It looks like you're trying to add text to objs (their name). Why aren't you using maptext?

What exactly do you mean, "gets lighter"? Or "and "gets lee yet"??

I don't speak much portugues so its hard to work out (although I can say eu gosto bolo!).
is a name on the character, but want to ride a light
"Ride a light" Makes no sense, this guy is "riding light". I don't think you mean this.

Try giving a screenshot of your opened s_damage.dmi file as a clue?