mob/Player
Login()
..()
src.items+=new/obj/clothing/Shirt
mob
var
list/items
obj
var/quantity
var/equipped = FALSE
clothing
New(quantity)
if(quantity)
src.quantity = quantity
..()
Write(savefile/f)
..()
f.dir.Remove("overlays")
Shirt
name = "Shirt"
icon = 'Shirt.dmi'
Click()
if(!src.equipped)
src.equip(usr)
else
src.unequip(usr)
..()
verb
Color()
set category = null
if(src.equipped)
src<<output("Not while being equiped","OOC")
return
src.icon+=ConvertColor(input("What color would you like your [src] to be?","Color") as color)
proc
equip(mob/Player/m)
for(var/obj/clothing/t in m.items)
if(t.equipped)
t.equipped = FALSE
m << "You unequip the [t.name]."
src.equipped = TRUE
m << "You equip the [src.name]."
unequip(mob/Player/m)
src.equipped = FALSE
m << "You unequip the [src.name]."
mob/proc/update_items()
set background = TRUE
winset(src, "inventory.inventory", null)
var/i = 0
/*
for(var/obj/o in src.items)
if(istype(o, /obj/weapons))
o.overlays.Cut()
var/amt = "[o.quantity]"
var/_x
var/x_
if(lentext(amt) == 2)
x_ = "[copytext(amt, 1, 2)]"
_x = "-[copytext(amt, 2, 3)]"
else
x_ = "0"
_x = "-[amt]"
//var/icon/_i = new('leveldisplay.dmi', _x)
//var/icon/i_ = new('leveldisplay.dmi', x_)
o.overlays.Add(i_, _i)
src << output(o, "inventory.inventory:[++i]")*/
for(var/obj/t in src.items)
if(istype(t, /obj/clothing))
t.overlays.Cut()
var/amt = "[t.quantity]"
var/_x
var/x_
if(lentext(amt) == 2)
x_ = "[copytext(amt, 1, 2)]"
_x = "-[copytext(amt, 2, 3)]"
else
x_ = "0"
_x = "-[amt]"
var/icon/_i = new('levelDisplay.dmi', _x)
var/icon/i_ = new('levelDisplay.dmi', x_)
t.overlays.Add(i_, _i)
src << output(t, "inventory.inventory:[++i]")
winset(src, "inventory.inventory", {"cells = "1x[i]""})
mob/Player/verb
OOC(txt as text)
if(Omute == 1)
src << output("OOC is disabled!", "output1")
if(Mute == 1)
src << output("You're muted!", "output1")
else
if(src.key in admin)
world << output("<font color=yellow>(Admin)[src.key]:</font> [txt]","OOC")
return
if(src.key in mods)
world << output("<font color=yellow>(Mod)[src.key]:</font> [txt]","OOC")
return
else
world << output("<font color=yellow>(OOC)[src.key]:</font> [txt]","OOC")
return
Admin()
set hidden = 1
if(src.key in admin&&mods)
winshow(src,"Admin",TRUE)
else
return
inventory()
set hidden = 1
src.update_items()
winshow(src,"inventory",TRUE)
Problem description:I'm trying to get this shirt to appear in the usrs inventroy when logging in but it gives this runtime error: runtime error: type mismatch: Shirt (/obj/clothing/Shirt) += Shirt (/obj/clothing/Shirt)
proc name: Login (/mob/Player/Login)
usr: Nero (/mob/Player)
src: Nero (/mob/Player)
call stack:
Nero (/mob/Player): Login()