FantasyMUD

by Ageless Creations
FantasyMUD
A persistant online text based multi user dungeon
ID:1957153
 
Been a while since i've added any information on where the game is at, so let's get right to it!

-Tutorial has seen plenty of changes and updates to keep it exciting and helpful to new players, but there's still more to come!

-Added several new quests to help test out the different types available. The cook at the Sleeping Moon Inn needs some help retrieving ingredients from the cellar, The Kobold Fisherman will help you infiltrate the Kobold village if you kill off some nearby hunters, and Elagos the War Wizard is keen to have you explore the allied camp on Karak.

-Groups have been placed back in the game, this time with no experience penalty for kills made with your friends. Also fixed a bug that wasn't giving everyone credit for killing a quest target as a group.

-New skills added for Warrior, Priest, Wizard and Paladins.

-Reworked mob damage to be more in line based off their level. You shouldn't see much variation in damage from same level mobs unless they are rare or boss types, or happen to have some skills attached to them.

-Disabled log in music for now.. It felt like unnecessary fluff at this point.

-Fixed an issue with being unable to get items from bags in the room when there was an identical bag in your contents.

-Added a new shopkeeper in Gellet City, her name is Faraday and she likes to sell fancy jewelry.

-Removed the Thieves Warehouse from Gellet, it's being revamped as a secret underground hideout (shhh..)

-Kobold zone has a bunch of new mobs and area's, but still needs some work for final completion.

-Combat speed was adjusted for solo combat, still looking at tweaks to speed up or slow down group combat but we could really use more testers to help find the right pace.

-Added a bunch of new abilities for GM's to interact with the game for RP purposes, one of the funnest ways being able to inhabit the body of NPC's!

-Added lots of wildlife to the Overland Map, more to come as always.

-Added a new ship to sail from Gellet Harbour down to New Sanctum. The King's Tide will travel back and forth several times a day for faster transport, but the destination of this ship will likely change to a mid-level island soon.

-New damage messages for swords, staves and certain animal types.

-Added Shear skill for those of you inclined to get wool from sheep. The wool can be used for weaving bandages, and of course for making new articles of clothing in the future.

There's more yet, but I can't possibly remember all the little changes. See you guys in Arjinius!