ID:1960508
 
Problem description:
#2
Go into .dmf file and set the image path for the label to the image I want it to be.
#1
.dmf file showing that it looks sexy like it should.
#3
run game and it doesn't show sexiness like it should.

Hep would be appreciated, I'd like to assume this is a byond-side bug... But ya know I'm pretty retarded so I might just be missing something here.
Try making sure that the file is included in your project's .rsc file, by putting it in single quotes somewhere in a .dm file. E.g.

var/list/extra_files = list(\
'myimage1.png',
'myimage2.png')

Ideally it'd be best for DM to parse this when saving the skin, but I don't think it's setup to do that yet.
Alright just tried that possible fix, no Bueno sadly... Any other ideas?
If you can shoot me a copy of the source, I can take a look at it tomorrow.
Found the problem. Basically as far as I can tell the interface doesn't support files that have parent files with brackets in the name of the file. (Horrible at explaining, here's an example)

[source] Fantasy Death\Test Image.png
(Doesn't work)

Fantasy Death\Test Image.png
(Does work)
Yep, that makes sense. Brackets will trigger it to look up the bracket contents as if it's a reference, e.g. "[0xc000045]" or some such.