ID:1963032
 
Applies to:Dream Daemon
Status: Open

Issue hasn't been assigned a status value.
Bump of: http://www.byond.com/forum/?post=133032

It'd be nice to have this feature so I don't have to send an authentication token for every single message, therefore sending less bytes on the closed server/client side. Also, it'd allow me to send from the open server without first sending a message from the closed server/client, speeding up the total message time on a non-local connection.
Being able to send data back and forth after setting persist=1 sounds like it could be useful. Especially if you were trying to do something like this: http://www.byond.com/forum/?post=1926721

Although, speed improvements for export and https support are higher priority, in my opinion.
In response to Lavenblade
Lavenblade wrote:
Although, speed improvements for export and https support are higher priority, in my opinion.

Agreed. Those will have to be looked at soonest because I think they'll impact more games. But I think it'd be pretty cool to be able to send data back and forth.
What about raw socket access? Maybe put it under trusted mode (which I never pay attention to anyway since the majority of games are hosted by the developers or trusted hosts nowadays and there's less reliance on it with the ability to sandbox an application from the OS)

More low level APIs would allow us to write a bunch of this stuff ourselves. It would be soft coded but we can always look at improvements and specifics later.

IMO you need to be able to let the software go without a ton of feature requests, so you can focus on the business side/astethics (did I spell that right? I can't tell on this small screen)
I'd love to have more access to the networking functionality in the future, and I'm sure a hearty few share that enthusiasm. ;)
Speed improvements for export would have been a godsend earlier, but I don't need it anymore. Same for https support. However, I can see how those are higher priority. I say go with the easiest first, then work your way to the hardest of the three.

EDIT: Now I need (well, not need, but it'd be nice to have, since I'm using it again. I suppose I could write my own DLL for it if it becomes needed, but floats are nice and built-in is always better) Export speed improvements. Well, what do you know?
In response to Lummox JR
Lummox JR wrote:
Lavenblade wrote:
Although, speed improvements for export and https support are higher priority, in my opinion.

Agreed. Those will have to be looked at soonest because I think they'll impact more games. But I think it'd be pretty cool to be able to send data back and forth.

Is this still being considered (mainly referring to the speed improvements)?