#define MOB_SAVE "\[save] Sword Ascension Online/"
mob
verb
Client_Save()
var/savefile/F = new("[MOB_SAVE][src.ckey].dat")
F["mob"] << src
F["x"] << src.x
F["y"] << src.y
F["z"] << src.z
src << "You've saved your character!"
return
Problem description:
Apparently MOB_SAVE isn't defined.
error: MOB_SAVE: undefined var
You can also write your definitions directly into the DME if you so wish to.