You cannot include a the window of a skin object when using screen_loc or << output(). You can only reference it by its name alone. The reason I want it to be include the ability to reference its window is because I don't want any conflicts and don't want to give skin objects 1000 different names that does the same thing just to have them referenced.
Numbered Steps to Reproduce Problem:
Code Snippet (if applicable) to Reproduce Problem:
screen_loc = "[window].[skin object]:[x1]:[x2],[y1]:[y2]"
usr << output([msg],"[window].[skin object]")
Expected Results:
Screen loc being set to the skin object of that window
Actual Results:
Screen loc is not being set to that
Does the problem occur:
Every time? Or how often? Yes
In other games? Yes
In other user accounts? Yes
On other computers? Yes
When does the problem NOT occur?
When you don't include the window
</<>
DM Reference:
I think output() should definitely support the full window.control format, but I don't know if it has ever worked before.