Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:1974502
 
1.41
All Hallow's Eve - Several minor additions to celebrate the spirit of Halloween.
  • Added some pumpkin decorations at various cities that only show up during All Hallow's Eve.
  • Enemies will have a chance to drop candy during All Hallow's Eve.
  • A new laplaceNET present has been added.

New Legend Authoring Extension - A new category, Creativity has been added, with 1 Extension; Avantgarde, which increases the number of outfit slots you have.
Shopkeeper Improvements - Added some quality of life changes for Automated Shopkeepers.
  • You can now reposition entries in the shop in the manage-shop menu by clicking the number to the left of the item name.
  • When adding a stackable item to the shop with the same price as an existing item of the same type and same price, it will add to the existing entry's quantity instead of creating a new one.

New Mirror Shards - Added 2 new Mirror Shards, courtesy of Trex; the Simple Rifle and Simple Strap.
Adjusted - Added a glowing effect to the currently selected skill on the skill board.
Adjusted - Added an animation for Sliding Zombie's Slider, including a prep animation, active animation, and blood trail effect.
Adjusted - Recipe books and cards will now display a list of all the recipes it gives in the item description. You can click these list entries to get a pop-up of the item description.
Adjusted - The crafting recipe display will now show how much of a specific item you have in your inventory next to the item name.
Adjusted - Anti-Toxin will now reduce the LV of Poison effects instead of only curing those at or below its potential healing value. (So, you can reduce a LV50 Poison with an Anti-Toxin that would heal LV25; in this case, it will reduce the Poison to LV25.)
* Bug Fixes
- Headshot now applies its 10% hit penalty properly.
- Resting at the Checkmate in Chaturanga will now make you respawn outside of it properly instead of dropping you outside the wrong building.
- Self-inflicted damage will no longer trigger Demon Hunter's Danger Sense.
- Summoner's Energy Transfer can now target units that are treated as Youkai (instead of only Youkai).
- Aspected monsters given Bldi Ia will now start the battle with full HP (instead of missing the HP they gained from the aspect).
- Demon Hunter's Chaser now applies the full knockback via Bonus Bloodshed properly.
- Pet blend modes will now apply properly upon loading your save game.
- Stored Spirits will now vanish if you start a battle without the Spirit Jar equipped.
- Flying units will no longer get stuck in walls.
- Toggle skills can no longer be toggled via the battle bar while you are targeting a skill.
- Demon Hunter's Matador damage will no longer trigger Cursed Wounds unless you have Goring Horns active.
- Bloody Palms will no longer apply Claret Call if the target is Unmarkable.
- Deep water on the Coastal Cove can now be fished in as you might expect.
- Trait skills were not being removed from the skill pool if you lost the trait via respeccing.
- Locking Guard now stacks if you have multiple weapons equipped that are customized with it.
- Lead Storm's weapon prioritization now behaves like you expect.