I'm starting to consider hosting and I think it could be useful to know what types of bans I can give people.
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Nov 6 2015, 10:08 am
Best response
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Generally the bans you can do as a BYOND host are by account name, by IP address (or range), or a sticky version of either of those. A sticky ban uses some additional info and also takes advantage of our hub to find connections between users.
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In response to Lummox JR
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Lummox JR wrote:
Generally the bans you can do as a BYOND host are by account name, by IP address (or range), or a sticky version of either of those. A sticky ban uses some additional info and also takes advantage of our hub to find connections between users. Also can you tell me more about Sticky? |
An IP range can handle a whole subnet, like for instance if a person's IP address kept bouncing around a specific range like 1.2.3.45, 1.2.3.191, etc., then you could ban 1.2.3.* and it would catch all of them.
Sticky bans will look for connections between users and ensnare alternate accounts into the ban. It is possible to get a false positive, although the chances of that are much reduced now; and it is possible to get a false negative, where it will miss connections. On the whole though, sticky bans have tended to prove really effective. |
In response to Lummox JR
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What is false negative and positive?
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In response to OstentatiousAether
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OstentatiousAether wrote:
What is false negative and positive? Beyond the scope of this discussion. Also, contextually clear and easily Googled. |
In response to Lummox JR
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Oops, that was just me misreading your text block.
Are you by chance a programmer or a spriter? |
I'd have a lot of difficulty developing the engine if I wasn't a programmer. :)
I'm not much of a sprite artist, though. |
In response to Lummox JR
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Do you know of any program that copies a set of sprites from a DMI animation and pastes it on top of another animation set?
I'm trying to copy hairs from 4 way directional DMI to a base that lines up perfectly with hairs, I'm trying to avoid copying the hairs individually and pasting them on to each base in the animation... |
Probably the easiest way to do it is simply to build yourself a quick project with a verb that takes the two icons, composites them, and sends you the result via ftp().
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In response to Lummox JR
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Honestley, I don't know how to script a line of code...
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