Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:1983281
 
1.42
Title Screen Improvements - The game's title screen has received several overhauls.
  • A new title screen graphic has been added.
  • The engineer girl image has been cleaned up a bit.
  • The background of the section boxes has been changed.
  • Added support for guides and added several to the ul. (More can be added if requested/written.) This ul of guides can be access at any time via the new Help button above the chat bar.
  • Added support for displaying patch notes on the title screen.

New Rogue Skills - 4 new Rogue skills have been added, two of which help introduce the concept of Main Class only skills.
Adjusted - Guilds now have a maximum of 50 members (up from 25).
Adjusted - While you are knocked down, you now suffer a penalty reduction to your Evade equal to 25%, plus 25% for every weight category your torso is. (So, 25% for Unarmored, 50% for Light, 75% for Heavy).
Adjusted - Experimental change where status infliction and status resistance is displayed in the battle log.
Adjusted - Magic Gunner's shell-inflicted Interference is now active for High Shell Power/2, rather than High Shell Power.
Adjusted - Burden Soul now grants 50% Interference resistance (meaning Interference is only half effective on Dullahans).
Adjusted - Hooked Spearhead now divides its damage by the number of times it will be applied during a single skill use.
li Bug Fixes
- Wyverntouched's Absorb Poison now properly absorbs the poison instead of just claiming ownership of it and still damaging the original victim.
- Home CDs no longer drop upon defeat as intended.
- Absolute Pace now properly doubles the effect of Touki.
- Berserker Shell now properly applies to weapons that are treated as Axes, like Red Argus.
- Item effects that trigger when your turn is skipped now properly trigger when the source of the skip if Soul Engine.
- The item count display in the crafting menu now displays the proper number instead of just '1'.
- Elemental Rave's damage calculation was not taking into account the bonus damage given by Rank, nor the defense/resistance of the target.
- Dueul and Soldier skills that perform basic attacks will now use the proper weapon it should.