ID:1996714
 
Resolved
The titlebar of a window sometimes read as "Dream Seeker" when world.name was set at compile-time.
BYOND Version:509
Operating System:Windows 10 Enterprise 64-bit
Web Browser:Chrome 47.0.2526.80
Applies to:Dream Seeker
Status: Resolved (509.1317)

This issue has been resolved.
The DS window name still defaults to Dream Seeker, even if you set a world.name

Strangely, it changes if you actively set it to something post-new world, but only if it's variable?

Ex:

world
name = "Test"
New()
..()
spawn()debug()

proc
debug()
for()
world.name = "Test"
sleep(world.tick_lag)


If you run this, the name stays at Dream Seeker, but if you do

    debug()
for()
world.name = "Test [rand(1)]"
sleep(world.tick_lag)


or

    New()
..()
spawn(1)debug()


It'll properly assign.
Do you have an example skin that shows this? It's been difficult for me to reproduce.
The code I provided causes the effect even with a default skin.
I've experienced this, I believe it started occurring when I got a new computer running on windows 10?

I think it could be an issue with how windows 10 interacts with it, since the original poster also uses it.

Edit: I polled some players ingame and it doesn't seem to be based on windows 10 from the people who have/dont have the bug. Though it seems the ones who don't have it have an older version of byond, I'll toy around with different byond versions and see at which point it starts occurring
Lummox JR resolved issue with message:
The titlebar of a window sometimes read as "Dream Seeker" when world.name was set at compile-time.