Hello, I was wondering what I needed to do. I can host games and people can join, My port can be reached by players. Yet when I host a game I have been developing, For testing, No one can join to help me test. I Was wondering if there was a problem with the coding or was it something else?
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Ah alright. I see, It says connection failed. I assumed it was my port, Yet when I host other games such as "Charmed:Rebirth of Magic" People can join no problem.
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You're most likely dealing with a code problem if the port has been opened properly. Maybe it's disconnecting users prematurely.
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Alright, Thanks man. I'll see what I can find, If nothing then I'll let you know. If its fixed, I'll come back and thank you again. ^.^
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My port can be reached, Firewall is allowing all byond programs as exception. Code isn't the problem, So i see no reason why i can't test this game. Yet here I am unable to test it.. Really puts a damper on my motivation =(.
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In response to Dart420
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In case someone else runs into the same problem and finds this thread, can you post what the issue ended up being and how you solved it?
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Well it was a few things, You and Lummox mentioned. I took it step by step, I'm not sure exactly what it was. Nothing in the code, I think my firewall was blocking something from byond though everything worked after I went through the steps. So it was something minor yall must have mentioned. Wish i knew more xD, I think i didn't have everything in byond on the exception list.
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If it's "connection died", then that usually means the code is deleting their mob or otherwise not allowing the client to connect. I would check your code for any overrides of client/New() and make sure it's always calling the parent proc (with "..()"). I would also check mob/Login() to see if there's any scenario where the joining mob is deleted. It might also be worth checking for world/IsBanned and seeing if it's setup to not allow anyone but you to connect.