animate() without an Object is suppose to append a step to the animation, but it only seems to do so if the animation's loop is higher than 1.
I was hoping to make a client/pixel_x/y style screen shake system,
It would queue up steps to the screen shake with mutiple animate() calls, with only the first having the client.
But this seems to only show the final step.
Every example showing the use of this format in the ref has a loop var, so i'm guessing that that is why.
I'm not sure if the ref is wrong for not listing this requirement, or if this is a bug with animate()