Hey there, I recently upgraded by PC to a more powerful graphics card (AMD R9 390X) and have updated the drivers, Byond, DirectX and others all to their latest versions, and I got (and am still getting) this issue - http://imgur.com/s1IF8pZ
For those who can't see it, it's an issue with the lighting.
ID:2018136
Jan 13 2016, 9:15 pm
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Jan 13 2016, 9:16 pm
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The lighting uses color matrices. Having the top of the line AMD gpu, you'd think the shader would work, but there must be something else going on.
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That's incredibly bizarre, since what you're showing suggests that the color of each vertex has been changed.
It looks as if the color matrix is being used by mistake as the four corners, rather than setting them properly. This is definitely a case of your graphics card misbehaving; the question is whether there's anything I can do to the shader to fix it. |
This is the shader code:
texture MyTex: t0; The shader is only used when a color matrix is present. For straight colors, the code falls back on regular sprite rendering. One thing I would strongly recommend is contacting AMD and giving them both your screenshot and this shader code. It may point them to a bug in their drivers or even in the card itself. |
He's not seeing the end result of the color matrix at all. Thats the icon without the color matrix applied.
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