I seen a few example of how to make one npc talk and say something different from the next. However I'm wondering if there's a proper way to assign dialogue, stats, or whatnot to each individual mob of a type. For example, if I wanted to have three mob/a and one of them was the real deal while the other two were fakes, I would have that one say a certain dialogue. However I wouldn't want to assign based on position, but on the individual. So they can move around and be mixed up, but that certain dialogue be for that same mob/a.
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So you can do something like this.
(also you can add condition, for check mob name.. if(src.name=="Zochan") .... bla bla bla..)
or you can use pick() pocedure, and call it for mob in New() proc, for pick any messages from message list