Void_Minion()
var/mob/m = usr
if(!m.checkStatus("Void Minion", 1000))
return
flick("seal", m)
m.setDelay("Action", world.time + 10)
m.setDelay("Void Minion", world.time + 300)
m.chi -= 420
m.updatePassive("void_mastery", "Void Mastery")
view(8)<<"<b><center><font size=4><font color=red>[src]: Void Minion!</b></font>"
m << "<b><font color = green>INFO:</b></font> Click to move the minion to that spot, click a target and it'll attack it, activate Minion Swap to swap places with your minion!"
new/mob/Void_Minion(get_step(usr, usr.dir), usr.dir, usr)
mob
Void_Minion
var
mob/Owner
movement_delay
New(loc, dir, mob/Owner)
src.icon = 'void base.dmi'
new/obj/void(usr.loc)
spawn(10)
del(new/obj/void)
src.loc = loc
src.dir = dir
src.stam = src.Owner.stam/2
src.Owner = Owner
src.Owner.voidminion = src
src.name = "[Owner.name]'s Void Minion"
if(src.stam<=0)
del src
..()
Del()
new/obj/void(src.loc)
if(src.Owner && src == src.Owner.voidminion)
src.Owner.voidminion = null
..()
Move()
if(movement_delay > world.time)
return 0
movement_delay = world.time + 1
..()
ko()
Bump(mob/m)
if(!m || !src.checkDelay("Action") || !istype(m))
return 0
if(m == src.Owner)
return 0
src.delays["Attack"] = world.time + 12
src.dir = get_dir(src, m)
flick("punch1", src)
var/damage = (src.Owner.catk) * (1 + src.Owner.spirit_mastery * 0.015) * (1 + src.Owner.void_mastery * 0.01)
m.takeDamage(damage,src.Owner)
//m.health_damage(src.Owner)
m.ko(src.Owner)
..()
atom
Click()
if(usr.voidminion)
walk_towards(usr.voidminion, src)
..()
mob/var/tmp/voidminion
Problem description: When you create the Minion, it dosen't set the usr as the Owner, therefore you can't click to move it anywhere or will it attack anything. I had it working at one point but can't find where I messed up to cause it to stop setting the usr as the Owner.