Hi guys, so I'm trying to improve the battle AI of my game, so for those who haven't seen my previous post the battle system is similar to total war (meaning you command groups of soldiers)
So my AI so far is pretty simple:
I just split the map into sections and each section has 5 vars(Infantry/Spears/Heavy Inf/Ranged /Cavalry) and it gets the values by the units that are near them.
So eg. a cavalry regiment will prefer to attack high infantry and ranged numbers while avoid spears and will go to the optimal section of the map to attack.
But all this is just a guided slaughter, do you have any ideas to improve the AI??
Feb 11 2016, 2:05 am