Sometimes builds changes a lot, sometimes upstream servers/repos gets a huge update which breaks old/downstream maps compilation. Not very big changes can be fixed by default DM path replace window, but when errors count is far than 100 - there no way instead manual replace in notepad or something like. And notepad isn`t perfect cure, because sometimes it breaks maps too. But when you just need to delete var, which isn`t exists in class anymore - yea, it helps.
This problem, i think, isn`t very important for another byond games, but one opensource game about space with different kinds of repos is affected a lot. Especially, when someone tries to port map from another build to current, reanimate old stations maps, event maps, or even builds, which are uncompilable with current byond version.
So, what i request. It will be cool, if uncompilable maps can be red all the time, with DM map editor. But paths, which isn`t exists, have vars, which isn`t exists, or something like that - just gets default big red cross icon. After that, coders/mappers can see what is this, and replace it with right thing, or delete.
It also means, that you can open map without environment - you`ll just get it full of red crosses, but still can see needed things.
I dunno, how hard to make such kind of feature, or how shitty this idea is, but still.
And also, sorry for bad language - i`m just poor яssian student.
ID:2035252
Feb 12 2016, 4:58 am
|
|||||||
| |||||||
In response to Lummox JR
|
|
I dunno, am i understood you words right, do you mean than somewhere in future you will made text mode map editing with stuff like in .dm files? I mean, click on error moves you pointer to string with error.
Or you just propose me to use |
If the same error pops up repeatedly, of course you can look for the problem in multiple places in the file before you recompile.