ID:2051440
 
Applies to:DM Language
Status: Open

Issue hasn't been assigned a status value.
This may sound oddly specific, but could we have an appearance flag to remove one of the triangles of the quad normally used for rendering sprites?

You can use a transform matrix to construct an arbitrary triangle, but since all we have to work with are quads, you end up with a nasty "mirrored" triangle along one of the edges. If you apply a triangle-shaped texture you then end up with a nasty jagged edge.