In response to Klogaum
I actually have a Mega Man X engine that's pretty accurate to the original games.

Don't have the means to host it myself, though.
Still doing worldbuilding. Below is an expansion of a sketch-up I wrote describing one of the sapient species in my setting, the saurion.

The Saurion:
The saurion are a sapient species native to the Anitolipeiros, with three subspecies distributed along the western coast of the continent proper. Though distant cousins to the larger saura—found further north on the Northern Peninsula-Archipelago region—they have vastly different morphologies and social behavior and little knowledge of one another.

Like other faunal species native to the Anitolipeiros (i.e., excluding the sea species' amphibious crustacoids, membranous flyers from the Vorrapeiros, and faunal fungoids), the saurion were hexapodal. As opposed to most native faunal species of the Continent, the saurion were semi-tetrapodal—a feature present in their closest relatives—using their medial and lower limbs to move in a fashion similar to the knuckle-walking locomotion of gorillas. This is reflected in the particular morphology of their limbs: althought the major distal segments of all three pairs are prehensile, the upper-most pair has the greatest level of prehensility and the greatest level of fine motor control. This pair also has the least amount of fine muscle control, and a greater range of motion. The lower two pairs have greater muscle mass and differing bone structure to help in stabilizing the body, and less fine motor control. All of the major distal segments of these limbs contain four digits including an opposable thumb that is anterior when the limbs are hanging freely.

The respiratory system was also similar to other native faunal species: bilateral series (found anteriorly and posteriorly) of pulmoform puteli ("little lung-like pit") found in a line from the upper to lower portions of the abdomen covered by a protective operculum, which are used for breathing. In the saurion and other Cantilacerta species (c.f., the saura), the uppermost pair of anterior puteli have become modified and lost their pulmoform behavior. Instead, they connect to the esophagus allowing for vocalizations for communication and mating displays, with accompanying modifications in the throat and mouth (the vocal tract). This behavior is further modified in the saurion to allow for complex speech.

The saurion are covered in long, rough feathers whose primary functions are for camouflage. In males, many of the camoflauge feathers (especially on the head, chest, back, and rump) leading up to the mating season and are replaced by brightly-colored feathers used for mating displays. These feathers are also used for thermoregulation, including a dense underlayer that is used to keep them warm and dry when diving.

Staturally the saurion are shorter than humans (mean female height is 165cm; mean male height is 142cm) from foot-to-head (foot referring to the distal segment of the lowest limb pair) when standing bipedally, but they are heavy owing to a large amount of muscle (mean female weight is 80kg; mean male weight is 45kg). Saurion are both amphibious and semi-arboreal, using treetops for protection against their numerous ground- and water-dwelling predators, but largely hunting and foraging on the ground or in the water.

Socially, the saurion are matriarchal and female-dominated. The basic social unit is the family, lead by a dominant female and containing two to three paired males (particularly desirable females may have more, up to six) and any immature children. This structure is often augmented by accompanied mature children of both sexes as well as 'periphery males', who will opportunistically mate with females but otherwise shift from family-to-family and pack-to-pack over time. These families with coalesce into larger structures called packs, which are organized along matriarchal relations (i.e., immediate relations such as mother-daughter or sister-sister) when necessary. Most often this happens when war occurs between tribes (which are infra-pack social structures organized along percieved matriarchal relations but rarely organizing in a particular location), or when it is useful such as when food is plentiful and can sustain larger groups, aiding in mutual protection.

During the mating season, males compete with one another to mate with the dominant female in their family (including any present periphery males). Mating displays vary, but often include a combination of 'primitive' (whistling; non-lyrical singing; dancing) and 'non-primitive' (lyrical singing; poetry; presentation of crafted goods such as jewelry, weaved baskets, or pottery) behaviors. Occasionally, these mating displays will involve posturing or combat, but any behavior that leads toward actual harm to one of the individuals will often be broken up by the dominant female, with the participants chastised. Periphery males will often be ejected from the familiy in such circumstances.

Actual reproduction is typical of sexual reproduction in faunal species (the male's penis is inserted into the female's vagina, semen containing the male gamete is ejaculated and fertilizes the egg). Females typically produce two eggs but as many as four in a single breeding season, and each may be independently fertilized. These eggs are grown in the uterus for several months before moving into the post-uterus. At this point, they are passed from the dominant female to one of the paired (non-periphery) males, typically one of the less-dominant males. This is accomplished via an ovipositor inserted into a pseudo-uterus in the male. The egg continues to develop and hatches after approximately a month, and the post-fetus continues to develop for another several months. Sustenance is provided by a blood-derived secretion released from the walls of the pseudo-uterus. After giving birth, the infant (capable of walking on its own after several days) is raised communally by the family members (non-periphery males exlucded) and transitions to eating semi-digested food, passed mouth-to-mouth.

The female's ovipositor is highly sensitive, and for many purposes is treated similarly to a penis. In particular, the process of passing the egg from the female to the male has similar physiological and psychological responses as sexual copulation does. Females will mount males and unrelated females (in rare cases where unrelated families come together) as dominance displays, much in the way that dominant males will mount other males intrafamilialy to assert dominance.

The three saurion subspecies—marsh-swap saurion, insular saurion (further divided into temperate and tropical saurion), and rainforest saurion—are broadly similar and have contact at the fringes of their territory. While there are other morphological features that distinguish the three subspecies (e.g., the insular saurion tend to have a larger mean height and weight), the primary distinction between them is the camouflage pattern of their plumage.

I plan to edit and rewrite this a bit more, as I still have some things to work out regarding their morphology and anatomy.
current project outside of byond is making a server of an mmo that's PvP based with several classes being: Taoist (can be either Fire tao at level 40(dps) or Water Tao (support) Trojan (duel sword/blade dps class) Ninja, Warrior,Monk,Dragon warrior (based apon Bruce Lee which is DPS) basically, level up to max being Lv 140, get the best items for pvp, form a guild and compete against others in a war, class war, honestly to many pvp events to name right now lol

basically, it's like this. you form a guild and enter a war against other guilds and the objective is to take down a totem pole, which ever is the winning guild, gains a big chunk of ingame money to split with members toward better items, and the guild leader gaining a halo that says "top guild"

other things are nobility ranks, king,queen,prince ect

rebirth system. a little confusing. but for an example each class as a rebirth combo, like

Ninja>Warrior>Fire Taoist, this rebirth combo gives you a few skills from being a ninja, a new skill from warrior called Reflect which has a chance to reflect whatever damage the player recieves back at the attacking player, and all the skills of a fire taoist.

each class has different things it can get from rebirth.

while most events are pvp oriented, there is also some PVE like a boss that spawns called Nemesis Tyrant which drops items called "Dragon souls" for your characters items, these souls increase stats.

everything far as my knowledge goes is balanced perfectly and the only way anyone could have a higher advantage over anyone else is through nobility,

more on nobility is

King - rank limit 3 - battle power bonus + 12
Queen same as above.

Prince - rank limit 12 - battle power bonus + 9

Duke - rank limit 35 - battle power bonus + 7

Earl rank limit unlimited- battle power bonus + 5

Baron - rank limit unlimited - battle power bonus + 3

and finally Knight, unlimited and battle power bonus of 1.

all i can think of to write so far, but i guess maybe i should of posted stuff from my guide xD i may edit this later.

honestly, if anyone is interested, my team does need beta testers/staff
Since the beginning of the summer, I've been doing some original research into order theory and topology. I had a brief meeting with an old professor of mine back in August—though he does symplectic topology rather than point-set topology which is more along the lines of what I'm doing, so he was unfamiliar with some of what I was working with—and he asked me to write up what I had to send to him. I was hoping to have it done in about a month, but it's taken quite a bit longer.

It also blew up a bit. My original estimate was that it'd be about sixty pages in 11 sections (plus an appendix). Right now, due to some reorganization, it's 14 sections (still with an appendix), but I'm only partway through section 5 and it's already about 30 pages. My new estimate is that it's gonna be closer to 100 or 120 pages, which would probably necessitate also write a much shorter exposition on the most important parts and results, to make it more digestible.

The paper can be found here, on my dropbox. Still very much a work in progress.

It's sort of hard to explain what exactly the paper is about without some understanding of what topology is. If you do know what it is, it's not too hard: the paper presents a topology which generalizes the order topology of totally-ordered sets—which is the natural topology on such objects—and presents the case that this generalization is the "right" one, i.e. it is the natural topology on the more general class of partially-ordered sets.

I think it's an interesting topic for its own sake, and during the course of this research I've come up with a large number of lines of inquiry that I believe warrant further investigation, many of which are related to (relatively minor) open questions in order theory. Probably what is most interesting to a broader audience, though, is that I believe there many a connection to a tentative theory of quantum gravity called causal set theory. Quantum gravity is sort of the bleeding edge of theoretical physics, and probably the most important open questions in theoretical physics is how to reconcile quantum mechanics and general relativity. I believe that this paper may help resolve some mathematical questions that are still open problems in the causal set program. Most importantly, there's a question of when causal sets are "manifold-like", meaning that they are in some way the correct quantitization of Lorentzian manifolds (the natural setting for general relativity). I think it's possible my work gives a way to make this statement precise. I'm not sure yet, and I'm quite a bit a ways from actually looking into that problem, but I hope to get there at some point.
Does anyone here combine work and study in college, university?
Who can help? Are there writers on the forum? I need help writing thesis on the same theme. Or maybe here to find about this. I do not know how to do it, but I need to write urgently.
Life is going pretty shitty right now. Among many other things, I don't have phone service/data right now, and it seems like I won't have wifi for a bit so that's fun. I've been trying to keep myself productive in addition to working on the math paper I've still been working on.

One thing I'm working on is a journal documenting my worldbuilding shit. I found a nearly-empty, very nice-looking journal on my bookshelf a couple weeks ago. I already have a collection of personal journals I use to write about my day-to-day life and math research and etc., and they look very different from this one so the difference would drive me nuts if I used it for that. After debating about it for a bit, I decided to use this journal to document my worldbuilding. Right now a lot of it is documented in forms that aren't easy to find, websites and notes online and documents in various forms spread around the internet. This isn't really a big issue in reality, but some small, self-centered part of me hopes that if I die before I ever do anything with the setting as far as trying to publish something, then I can get a John Kennedy Toole treatment out of it. I won't, but hey it's good to have aspirations.

Anyways, for one entry I wanted to draw up a sketch of the main region I focus on which I have consistently referred to by the placeholder name of The Heartland, 'cause I haven't gotten to a good point where I can give it a proper name. I spent a few hours practicing drawing mountains from some online tutorials I'd saved, and I ended up sketching this.

I've posted a sketch of the region before, but I think this one is quite a bit better. It's not perfect—in particular, the region is less-rectangular than portrayed here. The western bend of the mountain range isn't so horizontal as displayed, and has a slight curve in it about halfway up (sort of life the graph of the tangent function). The Ahşârn River also has a bit of a different course than shown here, "bulging" east for a portion, but I didn't really have the space to show it. Generally, the portrayal here is more about the general form of the region than showing the geographic details is a truly accurate manner.

It's hardly perfect, but I'm a terrible artist so I'm pretty happy with it. It could be better in many respects, but it's good enough for what it is.
Page: 1 2 3 ... 5 6 7

Login to reply.