Descriptive Problem Summary:
Not sure exactly what, but the project files that I gave out should be the same. Changing between rooms causes Lux to hang in 1334. Not sure which change from 1333 did it.
Numbered Steps to Reproduce Problem:
Run the Lux debug code provided and try to move to any other room.
Expected Results:
Room transfers work as normal
Actual Results:
Game seems to hang when transferring rooms, seems to happen during the map loading process.
ID:2060040
Mar 26 2016, 4:10 pm
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Not a bug
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Mar 26 2016, 9:05 pm
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I'll take a look at this Monday.
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Update: Just checked out some stuff, and I think it might be a separate issue from 1334 entirely. I'm still investigating, but I think .wav files might have something to do with it.
Edit: Nope. Not that. This is strange, I haven't changed any of the code from the debug version, but it's hanging on transfers. |
Solved, not a bug. Apparently I had accidentally entered something in the lighting code when I went to look at it about your loop comment, and it somehow caused things to hang.
Not sure how or why as it should've given a compiler error but I reverted to a former version of the file and everything works just fine! I'm just surprised it took me this long to find the problem -__- |