Debugging Information taken from Visual Studio 2011:
Unhandled exception at 0x00406143 in dreamseeker.exe: 0xC0000005: Access violation reading location 0x00000000.
(Assembly)
00406143 mov eax,dword ptr [ecx]
Numbered Steps to Reproduce Problem:
1st: Run some game with a map and with "Use graphics hardware for displaying maps." selected.
2nd: Wait for crash.
Code Snippet (if applicable) to Reproduce Problem:
N/A
Expected Results: Not crashing when "Use graphics hardware for displaying maps." is enabled.
Actual Results: Crash when "Use graphics hardware for displaying maps."
Does the problem occur:
Every time? Or how often? Everytime
In other games? No...
In other user accounts? Yes
On other computers? Didn't test.
When does the problem NOT occur? Never
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? 493 didn't happen.
Workarounds: Disable "Use graphics hardware for displaying maps".
Additional Comment: Well i could blame my Pokemon Demo, but what would be it's issue? I've tryed to reproduce this in 2 games (Feval and Teridal) but couldn't reproduce it, so i'll leave a demo...
Demo here.
It seems something related to skin, but it happens if you enable the rendering with hardware.