ID:2066229
 
Applies to:Dream Maker
Status: Open

Issue hasn't been assigned a status value.
You're separating client and server fps soon, along with that could we please get something that would allow us to grab the client's fps at any given moment?
This reminds me of the client.ping() function ( or world.ping() ) that we requested a longass time ago.

It's likely going to have similar problems with the implementation :[
That, and there's the fact that client FPS isn't actually measured. Rather, the timer simply tries to keep up with what it's told. So some kind of measurement would have to be added.