Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:2068153
 
(Sorry, I forgot to post the update notes for 1.53 and 1.54 here until now. Sorry!)

1.55
Risu's Redecorating - Pink's Pub has finally gotten some new furniture, and Risu seems slightly happier for it.
New Housing Tile - Added a space floor as a default floor tile.
New GM - Dystopia has now joined the GM team. We'll see what they can cook up, so please welcome them!
Total Control Preference - You can now toggle total control on and off in the preferences menu.
New Sound Effects - Added sound effects for a few things.
Adjusted - Spirit Pain now negates the attack that triggers it, instead of turning it on the attacker.
Adjusted - Any item can now be put in utility belt slots (although only usable items can be activated from it).
Adjusted - Changed the game FPS to 30 (just to experiment.)
Adjusted - Added Blacksand and the standard Dagger to the tutorial shop.
Adjusted - Expanding Ice can now affect ice tiles placed by allies.
Adjusted - Turns that time-out now display a message.
Adjusted - Sidecut/Sillcut now apply the attack before moving to the next tile, allowing things such as Tarnada to apply properly.
Adjusted - You can now click on the turn order portraits; the functionalty is identical to if you double clicked on the person.
* Bug Fixes
- Mercenaries now take their turn in the proper order during the first turn.
- Shine Knights should summon the total amount of knights after pushing enemies back even if you were surrounded.
- Argent Charm should now only appear in the Other tab of the inventory instead of every tab.
- Crescent Rook, Detogate and Rabbit Leap now properly adjust your battle ring to your new location.
- Arcanic Potions now make your attacks scale with WIL as intended.
- Poison pools should no longer trigger most in-battle effects that trigger when damage is taken, like Payback.
- Minor graphical fix for the side-sheath icon parts.