In response to Exxion
Exxion wrote:
Hey, here's a "solution" that you might find acceptable:
Either allow gliding to be forced on even with pixel movement, or make pixel gliding more flexible to allow for pretty much the same thing.
Clearly that doesn't ACTUALLY solve this problem with tile movement, but it does allow tile movement games to get around this problem without having to rewrite all of their movement code.

http://www.byond.com/forum/?post=2130532
...Yeah, that
Now if only we had a response to it that wasn't nearly a year old
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